A shot behind drops
Put more things behind drop targets! It adds variety, makes that shot conditionally dangerous, and gives a 'dirty pool' opportunity. The only time I can think of where I really bounced off it was Halloween, and I kind of think it's because it interfered with the main shot and made the game feel like a slog. I enjoy it here, even if the danger spills over to the adjacent center spinner and right ramp a little when they're up.
Center spinner/orbit
This one just doesn't feel satisfying. It looks similar to Godzilla's center shot, but my guess at what sets it apart is that it's less angled, it's more cramped with the drops intruding on the right side, and hitting it from the right side has a dangerous exit to the center.
This is more of a complaint than a criticism but it just doesn't bring me joy.
Dead end upper flipper shot
But this brings me lots of joy. Dead ends shots are some of my favorites because they're fast, they can fill gaps in the layout, and they kind of break the visual expectation of a ball path. The up-post turns it into a conditional holding point, which I also love because it's fast and not a scoop.
